![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjsRAJSPQm6qZIYgvjklv-vTS0-yLAp6ZPKIoziAMOemGGH9NH5BRO3RFHv0iyhiheoYyQCOB3vMSBQMhnsONGPvUR19FRAmIOiufM7-qbkFgOKIxuWtptWtYPvmcXRmeD7n5jVIQ34Akg/s200/toilet003.png)
Wednesday 29 February 2012
jailcell lighting and texturing development
So ive been playing with the lighting for ages. There is now a light (the sun / moon) near the background plane. A spotlighting creating a shadow for the bars in the window. An ambient light inside the room, and a volume light outside the room (in the hallway) so that the bars cast a shadow inside. Ive starteed adding the rusty textures to the bars aswell.
Tuesday 28 February 2012
Jail scene layout
Monday 27 February 2012
Labels:
jail cell,
modelling,
pre-production,
test,
texturing
creating realistic dirt layer tutorial
http://cg.tutsplus.com/tutorials/autodesk-maya/how-to-create-a-realistic-looking-dirt-layer-using-maya-transfer-maps/
Jail Cell Arial Plan
Labels:
arial shot,
jail cell,
organisation,
pre-production
jail cell prop / modelling list
Bed - bed, matress
Toilet
Lightbulb
Front Bars
Sink
Shelf - - (personal things on??)
Table / chair?
Cell itself - dirty, line 1/3 up wall, rust on bars, Sunset (time of day), 3 point lighting
Mist / Fog
personal things - poster, cigarettes, ashtray, matches, photos, pencil
Toilet
Lightbulb
Front Bars
Sink
Shelf - - (personal things on??)
Table / chair?
Cell itself - dirty, line 1/3 up wall, rust on bars, Sunset (time of day), 3 point lighting
Mist / Fog
personal things - poster, cigarettes, ashtray, matches, photos, pencil
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