Wednesday 29 February 2012

jailcell lighting and texturing development

So ive been playing with the lighting for ages. There is now a light (the sun / moon) near the background plane. A spotlighting creating a shadow for the bars in the window. An ambient light inside the room, and a volume light outside the room (in the hallway) so that the bars cast a shadow inside. Ive starteed adding the rusty textures to the bars aswell.



No comments:

Post a Comment