Wednesday, 29 February 2012

jailcell lighting and texturing development

So ive been playing with the lighting for ages. There is now a light (the sun / moon) near the background plane. A spotlighting creating a shadow for the bars in the window. An ambient light inside the room, and a volume light outside the room (in the hallway) so that the bars cast a shadow inside. Ive starteed adding the rusty textures to the bars aswell.



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